While Dogmeat is technically a companion, the benefits of Lone Wanderer still apply if the Sole Survivor adventures with Dogmeat.If not able to reach a container he found, he will still point his head towards the direction of what he found, giving the player character a hint on chests, trunks and other containers with valuable loot usually placed in the top of buildings.Upon detecting containers or enemies, no matter if told to or otherwise, Dogmeat will react accordingly: he growls if an enemy is detected and keeps doing so while he tracks them, or, when he finds a container, gives the player character a warning bark, runs towards it, and then happily stomps his front paws, while pointing his head to whatever he has found.When traveling with Dogmeat, he may occasionally detect enemies and containers on his own without being asked to do so by the Sole Survivor, which prompts the player character with messages such as "Dogmeat found something," when he finds a container or "Dogmeat found an enemy," when he detects enemy presence nearby.One of these hats can apparently be the lieutenant's hat or Captain Ironsides' hat. If told to fetch an item near Custom House Tower, he will run to a rubble pile near some existing mannequins in the display windows and pull out random hats. Upon finding something, Dogmeat will either stand in front of the item (if on the floor), bite the enemy (triggers enemy detection) or pull out the items from the container. Dogmeat is able to "fetch," detecting the surrounding for the choice of items, enemies or containers.Dogmeat can be healed during battle if a stimpak is used on him when he is down.If he is dismissed to a settlement before that he will go and live in or around one of the existing dog houses.
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